![]() ![]() It wasn't until a few years ago that different CS:GO gambling websites managed to start making their way into the online community. If you've had fun playing CSGO online at least once in your life, you've probably heard your teammates or someone else from the gaming community mention the CSGO betting sites and different game modes those sites provide daily. For the VGOSkins collection, I already provided a structure that I made for some skins, I think everything is self-explanatory.Use Code: GLOBALCSGO How Does CSGO Gambling Work? Well, you just go to addons/sourcemod/configs/skins and create a. Lastly, the SourceMod plugin side of things. and don't forget to put it where it's supposed to be. open it and modify the path to $BaseTexture param. you just use the weapon's default VMT and modify its name. One more thing, by default you have the VTF because it contains the texture, but how do you get the VMT? well, simple. ![]() I mean this is all theoretically speaking, I don't see anyone putting more than 32 skins for a single weapon, unless you really like skins and expect all of your players to have some extremely fast connection speed (I don't, so I can't imagine myself downloading GBytes of skins).Įvery VMT file needs to be in place like you refered to it in the model, each VMT file has a path to the skin VTF file (usually they're in the same folder). Each collection can have at most 1 model for each of the different weapons, if you have a collection that has for example 40 skins for the AK-47 alone, then you can put 20 in a collection named Collection1 (1st model) and the other 20 in the Collection2 (2nd model). ![]() ![]() This is all when it comes to making models, bear in mind of the skins limit (32 skins for a single model). Then you just recompile the model and voila! ![]()
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